Previously when moving through the world or rotating the camera there would be a cpu hit based on how the inventory was parented to player. We worked further on performance this patch, especially on CPU limited machines. This mode is a work in progress so let us know any suggestions you have on how we can make this more challenging for experienced players. This mode will have less animals spawned, harsher penalties for eating poison, standing in fire, or being infected along with less suitcase spawns and some additional changes to make things harder to survive. We added a new hard survival difficulty level. A lizard stew with mushroom for example will give an energy boost whilst also filling your stomach. Each food item has it’s plus and minuses and so experimenting with the best recipes is encouraged. The cooking pot can now cook stews, making it possible to combine meat, mushrooms and berries or any combination. To keep the crafted bow useful we’ve made it fire faster than the modern bow, but with shorter range and with less damage impact. This bow will shoot longer and further than the crafted bow, and with more damage. It’s hidden pretty deep in one of the cave systems. Version 0.69 was a major update released October 20, 2017.
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